This summer I worked as a general artist at an indie studio called MoonMonster Studios on their upcoming VR game "Space Control".
I got to work on many different aspects of the game, both 2D and 3D.
Here's a compilation of some of the 3D characters and props i worked on!
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During my stay at MoonMonster Studios I was aided by and learned a lot from a small but extremely talented team:
- Lina Zhao
https://www.artstation.com/tripletomato
- Seppe Roelandt
https://www.linkedin.com/in/seppe-roelandt-8ba122163/
- Gilles Vancoillie
https://www.linkedin.com/in/gilles-vancoillie-a6b654b7/
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Be sure to check out MoonMonsters Studios!
https://www.moonmonster.be/
And follow Space Control on Twitter to keep up with the development of the game!
https://twitter.com/spacecontrolvr
Process for animating characters using mocap animations and retargeting them on a useable rig.
Model by Lina Zhao.
Living, screaming crayons you can use to draw! Programming by Seppe Roelandt and video by Lina Zhao.