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Space Control | Concept Art

This summer I worked as a general artist at an indie studio called MoonMonster Studios on their upcoming VR game "Space Control".
I got to work on many different aspects of the game, both 2D and 3D.
This is a collection of some of the concept art and illustrations I made for the game!
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During my stay at MoonMonster Studios I was aided by and learned a lot from a small but extremely talented team:
- Lina Zhao
https://www.artstation.com/tripletomato
- Seppe Roelandt
https://www.linkedin.com/in/seppe-roelandt-8ba122163/
- Gilles Vancoillie
https://www.linkedin.com/in/gilles-vancoillie-a6b654b7/
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Be sure to check out MoonMonsters Studios!
https://www.moonmonster.be/
And follow Space Control on Twitter to keep up with the development of the game!
https://twitter.com/spacecontrolvr

Early designs for the "Masonites", based on a description by Ahmed Akif.

Early designs for the "Masonites", based on a description by Ahmed Akif.

Designs for the "Samartians", a race of conjoined aliens, based on a description by Ahmed Akif.

Designs for the "Samartians", a race of conjoined aliens, based on a description by Ahmed Akif.

Designs for the "Helians", a race of balloon-like aliens.

Designs for the "Helians", a race of balloon-like aliens.

Designs and atmosphere paintings for "P.E.R.L" and her helper robots.

Designs and atmosphere paintings for "P.E.R.L" and her helper robots.

Sketches for random stuff I came up with to add interactivity and fun.

Sketches for random stuff I came up with to add interactivity and fun.

Finalized illustrations for advertisements and books in the game. Text by Dave Kornfeld.

Finalized illustrations for advertisements and books in the game. Text by Dave Kornfeld.